“The DIgital Music Theory”

“The DIgital Music Theory”

-Brandenburg lead the investigation to locate the original of mp3 and Swiker who was an anatomy guy who created products in the analog era
Moving sounds together to trick the human ear through Physio acidic masking illusion
Analysis by synthesis-Breaking up audio into bits. Overlapping tones
To me this is complicated since I’m not into computer science but I’m pretty sure this is just a means of manipulating data
Huffman coding- by David Hoffman in 1950s look for patterns to combine bits pure simple tone
The original six -the team that helped Brandenburg
Stream music
Store music
They created comprehension technology
At&t and other large companies gave money to move this tech forward
A filter bank- tech that split sound into component frequencies
M peg game their endorsement of the New compressed music tech MP2 and the MP3 different format for digitizing music
-online platforms were developed for creating and distributing music
Grew from peer to peer sharing to large scale downloading

Coim-The bit Torrence- make downloading faster by taking small bits from one song as multiple ppl were downloading it then convinced the bits together for the full song to play
Seen fanner (college student) created Napster-trading mp3 online
Options to streaming music became the digital jootbox
The AAC tech took over, which was created by the Fran Hoffer team and backed by corporations
Wares (software) -digital piracy of anything with sound music games even porn
Steve Church-telcoe
He listened the to the national hockey league to play music during games
1995 is the start of mp3 on North America during the new hockey season
Lp3 was a tool for ppl to create their own mp3 files at home
Later Intel was the first processor that could play a mp3 files from CDs
Brandenburg
The first handheld mp5 was the size of a brick and only held over minutes of sound
They created wind play for Windows 95 it could play 20 songs
By 1995 it cost $5

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